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Such changes of unclear nature appear both in mods of Cube and in other games using the Cube Engine.
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The main reason for this is that the engine code is not clearly separated from the game code. However, there also are changes of unclear nature. The engine was reused for several other games, the developers usually modified the engine to adapt it to the needs of their projects. Further development Engine Įarly revision of ActionCube, later renamed AssaultCube The engine is compact and relies on simplicity and brute force instead of fine-tuned complexity. Cube supports multi-user, realtime map editing. This makes realtime in-game map editing feasible. The engine is based on zero-precompilation philosophy-all map data is interpreted dynamically, with no need to recalculate such as shadowmaps or BSP data. no rooms above rooms), but does permit slopes and 3D props, which in turn can be used to make up for most limitations, for example, to create bridges with a passage below. It utilizes a pseudo-3D world model similar to the Doom engine, based on a 2D height map. it's designed for maps that are outdoors rather than Doom and Quake, which are optimized for indoors. The Cube engine was designed as an outdoor engine, i.e.

No items are available (non-teamplay and teamplay).
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"Instagib": All players spawn with full rifle ammo and 1 health."Teamplay": Like Free For All, only allied with those whose team variable is the same as the player's."Coop Edit": Players can edit maps offline or online with others simultaneously.This mode is often used for prewar and setting up teams. " Free For All": Non-teamplay, meant for free-for-all and duel games.Multiplayer gameplay includes twelve modes: A plain single-player mode in which items and monsters do not respawn and have a fixed position and a deathmatch-style mode (where there is a fixed number of monsters, ten per skill level) and items respawn. The single-player game play includes two modes. Multiplayer uses a networked game code and a thick client/thin server model. Released in 2004, it uses an other engine, the Cube 2 engine.Īs of the August 29, 2005, release, there were 37 single player maps and 65 deathmatch maps, for a total of 102 maps. AssaultCube, released in November 2006, is the most popular of them.Īn official successor has been made called Cube 2: Sauerbraten (also simply known as Sauerbraten). It's engine was reused for several other games.
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The latest update of Cube was released on August 29, 2005.

The first release with single-player mode was in January 2002. The game was originally released in 2001. The game contains a built-in level editor. Cube has both single-player and multiplayer gameplay. It runs on a variety of operating systems, including Microsoft Windows, Linux, FreeBSD, OS X, AmigaOS 4, AROS, iPhone, Wii and Pocket PC devices with 3D acceleration such as Dell Axim x50v. The engine and game were developed by Wouter van Oortmerssen.

It often is mistaken with its engine ( zlib-licensed), the Cube Engine. Cube is a free and open-source first-person shooter video game.
