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Academic espionage rogue
Academic espionage rogue











academic espionage rogue

What power do you get as a reward? Press the button to create a 2-2 copy of a minion. What’s the quest? Play five Reborn minions. Still, even if this deck doesn’t allow for the catharsis of using all the most annoying warrior cards, and you won’t win much with it, it’s at least brutally quick to play, so you can get through your losses in rapid succession. How fun is it? I’ve only had a brief go with this one as the only thing I despise more than playing against warrior is playing as warrior. For every moment the fight goes on, the chimp will become stronger, and you will become more disoriented by the soldier dose of Dulux in your system. What’s a good metaphor for how this deck feels to play? You’ve just consumed three pints of paint, and now you’re in a fist fight with a chimp that’s just woken up. The real must-crafts are weapons, however - Sul’thraze, Livewire Lance and Wrenchcalibre - all of which are epic. What legendaries are essential? There’s no good reason not to throw in Zilliax, and my wolfy namesake Darius Crowley is useful too. Rush minions and weapons are the orders of the day, with all the long-game staples like Dr Boom chucked in the bin - if you can’t get pressure piled on early with this deck, it’s not going to happen.

academic espionage rogue

What’s the strategy? For once, given the monotonous, maddening presence of control warrior (lIgHt tHe FusEs! SomEbOdY oRdEr a BomB?), it’s a proper aggro deck for warrior again. What power do you get as a reward? Press the button to summon a 4/3 golem - but you’ll need to attack with your hero again to refresh it. What’s the quest? Attack with your hero five times. (Note: In partial deference to credibility, I’ve linked to the quest deck lists currently in use by our mates at metabomb, although in many cases I’m using my own garbage variants on the decks.) 9. So, in complete defiance of whatever consensus is emerging, and with little concern for what’s actually a good deck, here’s my ranking of the nine new quests, based entirely on my subjective opinion of what’s fun: And if we go to the ladder armed with complete dog shit, we’ll only be battered down the rungs until we encounter players worse than ourselves and start to win again. Even top-flight decks, in our hands, will be lucky to take us into single-digit ladder ranks. But let’s face it: for those of us who are guff at Hearthstone, it doesn’t matter what’s good. Indeed, even I can see that some of them are, objectively, not good. No doubt, most will already have been deemed unworthy of anything except scoffing and “wow” emotes for those foolish enough to pilot them.

academic espionage rogue

And for my money, the most fun to emerge from Saviors of Uldum are the new Quests, whose activation criteria and rewards feel better balanced across the board than their OG Un’Goro counterparts. But for a short while at least, we can soar like mayflies through the new deck archetypes. It never lasts forever: before long, the good decks become known, and we must all netdeck away under the ghastly lash of The Meta, or fade away into the Elysian fields of PvE. After each new Hearthstone expansion lands, there’s a golden period where mediocre players like me get to play with all the big, fun, silly new cards.













Academic espionage rogue